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  5. Unity hierarchy after import

Unity hierarchy after import

As you can see from the image above the import in Unity is always organized in this way:

  • A Root Gameobject containing all objects in the scene
  • A Gameobject for each Document of the Revit Project (i.e. Linked Files)
  • A Gameobject for each level of this document (plus another gameobject for Elements in Revit that does not appear to have a Level assigned)
  • Then a Gameobject for each Category in that level
  • Then the list of Elements in the last group. For those elements there are two main types, Elements with a single Geometry (single material) or Elements with multiple geometries (multiple materials)

All geometries are optimized to be statically batched by default.

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